Submitting Articles to FS2004.com
Want your article to appear in the Flight Sim World Knowledge Base?
Articles and Tutorials posted in this forum will be reviewed by an Administrator periodically - exceptional work will be published into the FlightSimWorld.com Knowledge Base, where it will be preserved indefinitely for future visitors to FlightSimWorld.com!
In addition, members who are noticed as having excellent article writing skills may be offered a chance to become an Official Reviewer. These members will be given the opportunity to review a payware product from FlightSimWorld.com's selection of unreviewed addons. Once the review is complete the Official Reviewer keeps the payware free of charge, courtesy FlightSimWorld.com and the publisher of the software! Reviewers are at liberty to choose as many or as few products to review as they wish.
If you are interested in becoming an FlightSimWorld.com Official Reviewer, post at least one high-quality review (your own work) within this forum, and let Jon or Brad know of your willingness to become an Official Reviewer. We'll check out your review and membership status, and you may be asked to join the team!
Thanks to all those who have made and continue to make FlightSimWorld.com a great place to advance our hobby of flight simulation!
Brad and Jon
![]() ![]() |
| Chris |
Sep 27 2006, 11:45 PM
|
|
|
So first of all I'd like to thank cyvr for figuring out how to improve fps quite a bit
Okay for this you'll need a program called DDS converter 2 which can be found here: http://eliteforce2.filefront.com/file/DDS_Converter;29412 . This is very simple really. Step 1- Open up DDS converter and set your input and output options as shown below. In this case the input will be .dds and the output will be .bmp. ![]() Step 2- Go into options and set what kind of .bmp file you want the files to be. I set it to DXT1a myself. Step 3- Set which folder to receive the files from and which folder to put them in once completed. Then hit ctrl+a to select all files and click convert. That should fire it up and start converting. I hope this is easy to understand and again I'd like to thank cyvr very much for finding this nifty trick. |
|
|
|
| TaterSalad |
Sep 27 2006, 11:50 PM
|
|
|
Pin er up mods, admins
|
|
|
|
| Montie |
Sep 28 2006, 04:16 AM
|
|
|
Or you can just use the good old DXTBmp by Martin Wright for FS2002 and FS2004. It covers textures dds as well.
http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm |
|
|
|
1 member(s) thanked Montie for this useful post | |
| IndependenceFAN |
Sep 28 2006, 01:30 PM
|
|
|
evertime when i try pressing convert, everything just minimizes and closes out. This post has been edited by IndependenceFAN: Sep 28 2006, 01:30 PM |
|
|
|
| Montie |
Sep 28 2006, 01:40 PM
|
|
|
If you use DXTBmp, then just open the bmp, dxt or whatever and save as the proper dds format.
|
|
|
|
| Chris |
Sep 28 2006, 03:59 PM
|
||
|
|
Okay then don't select everything at once. Select and convert about a quarter of the files at a time. That's what I had to do, though it was something unique to my computer. |
||
|
|
|||
| suraj |
Sep 28 2006, 04:39 PM
|
|
|
umm should we delete all the dds files that we converted?
|
|
|
|
| Chris |
Sep 28 2006, 04:49 PM
|
||
|
|
Just move them to a different folder. I deleted them since I have no use for them anymore. You can delete them if you want since you won't need them anymore after the bmp files have been placed in the globl-texture folder. |
||
|
|
|||
| IndependenceFAN |
Sep 28 2006, 09:03 PM
|
||||
|
|
so... in the end, all the files in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global\Texture should all be .bmp files? |
||||
|
|
|||||
| Chris |
Sep 29 2006, 12:06 AM
|
||||||
|
|
Correct |
||||||
|
|
|||||||
| IndependenceFAN |
Sep 29 2006, 06:10 AM
|
||||||||
|
|
k thanx... i really appreciate the help. |
||||||||
|
|
|||||||||
| mickezzz |
Oct 3 2006, 10:14 AM
|
|
|
Can we speed-up also some other textures by converting them? ground, sky, house, textures?
Ediy: I see already this are the only bsd files.. sorry This post has been edited by mickezzz: Oct 3 2006, 10:16 AM |
|
|
|
| Luke D |
Oct 4 2006, 06:11 PM
|
|
|
After i converted the dds files to bmp the autogen trees are upside down, what did i do wrong.
|
|
|
|
| Chris |
Oct 4 2006, 06:13 PM
|
||
|
|
|
||
|
|
|||
| suraj |
Oct 4 2006, 06:31 PM
|
||
|
|
got that same problem |
||
|
|
|||
| cyvr |
Oct 6 2006, 01:24 AM
|
|
|
nice work chris, if i can upload the textures (no legal issues) i'll upload them.
|
|
|
|
| Toireht |
Oct 7 2006, 09:18 AM
|
|
|
Thanks for the tutorial OP. It seemed to smooth my frames out and hopefully when my new processor comes it will smooth them out even more. My big problem right now is my terrain textures take forever to update and a lot of the times I'm flying over very blurry terrains
|
|
|
|
| Andydigital |
Oct 9 2006, 09:06 AM
|
|
|
So has anyone figured out the upside down textures yet then? This needs sorting because the framerate increase with bmps instead of dds is very good.
I've tried comparing the DDS and BMP and they are both the same way up (well upside down actually) but the BMP's show as upside down, and DDS the correct way up in game. Whats going on? This post has been edited by Andydigital: Oct 9 2006, 09:09 AM |
|
|
|
| Gypsy Baron |
Oct 9 2006, 03:27 PM
|
||
|
|
Apparently, as I read in a post over at Avsim, the DDS textures ARE inverted from the orientation of the DXT1a BMP textures. To correct the upside down textures you must convert the BMP textures BACK to DDS format for use in FSX after you do the first conversion. This is 2nd hand info but comes from a very reliable source...Fr. Bill. Paul |
||
|
|
|||
| Andydigital |
Oct 9 2006, 04:28 PM
|
|
|
I thought the whole point of the exercise was to convert them to BMP's because they improve the frame rate, i.e. the bmp's are uncompressed and hence quicker to process.
|
|
|
|
![]() ![]() |
|
Time is now: 2nd September 2010 - 02:29 PM |
© Copyright 2003-2010 FlightSimWorld.com & its owners. All rights reserved.
Terms of Use |
Privacy Policy |
Advertise with us |
Submit News |
Contact us |
Twitter



Sep 27 2006, 11:45 PM
