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> Converting DDS to BMP, thanks to cyvr
 
Chris
post Sep 27 2006, 11:45 PM

So first of all I'd like to thank cyvr for figuring out how to improve fps quite a bit wink.gif . First of all the folder where the textures can be found at : C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global\Texture.

Okay for this you'll need a program called DDS converter 2 which can be found here: http://eliteforce2.filefront.com/file/DDS_Converter;29412 .

This is very simple really.

Step 1- Open up DDS converter and set your input and output options as shown below. In this case the input will be .dds and the output will be .bmp.


user posted image

Step 2- Go into options and set what kind of .bmp file you want the files to be. I set it to DXT1a myself.

user posted image

Step 3- Set which folder to receive the files from and which folder to put them in once completed.


user posted image

Then hit ctrl+a to select all files and click convert. That should fire it up and start converting. I hope this is easy to understand and again I'd like to thank cyvr very much for finding this nifty trick. yes.gif
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TaterSalad
post Sep 27 2006, 11:50 PM

Pin er up mods, admins tongue.gif
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Montie
post Sep 28 2006, 04:16 AM

Or you can just use the good old DXTBmp by Martin Wright for FS2002 and FS2004. It covers textures dds as well.


http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm
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1 member(s) thanked Montie for this useful post
IndependenceFAN
post Sep 28 2006, 01:30 PM


evertime when i try pressing convert, everything just minimizes and closes out. unsure.gif

This post has been edited by IndependenceFAN: Sep 28 2006, 01:30 PM
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Montie
post Sep 28 2006, 01:40 PM

If you use DXTBmp, then just open the bmp, dxt or whatever and save as the proper dds format.
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Chris
post Sep 28 2006, 03:59 PM

QUOTE (IndependenceFAN @ Sep 28 2006, 01:30 PM)
evertime when i try pressing convert, everything just minimizes and closes out. unsure.gif

Okay then don't select everything at once. Select and convert about a quarter of the files at a time. That's what I had to do, though it was something unique to my computer. wink.gif
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suraj
post Sep 28 2006, 04:39 PM

umm should we delete all the dds files that we converted?
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Chris
post Sep 28 2006, 04:49 PM

QUOTE (suraj @ Sep 28 2006, 04:39 PM)
umm should we delete all the dds files that we converted?

Just move them to a different folder. I deleted them since I have no use for them anymore. You can delete them if you want since you won't need them anymore after the bmp files have been placed in the globl-texture folder.
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IndependenceFAN
post Sep 28 2006, 09:03 PM

QUOTE (chris627 @ Sep 28 2006, 04:49 PM)
QUOTE (suraj @ Sep 28 2006, 04:39 PM)
umm should we delete all the dds files that we converted?

Just move them to a different folder. I deleted them since I have no use for them anymore. You can delete them if you want since you won't need them anymore after the bmp files have been placed in the globl-texture folder.

so... in the end, all the files in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global\Texture should all be .bmp files?
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Chris
post Sep 29 2006, 12:06 AM

QUOTE (IndependenceFAN @ Sep 28 2006, 09:03 PM)
QUOTE (chris627 @ Sep 28 2006, 04:49 PM)
QUOTE (suraj @ Sep 28 2006, 04:39 PM)
umm should we delete all the dds files that we converted?

Just move them to a different folder. I deleted them since I have no use for them anymore. You can delete them if you want since you won't need them anymore after the bmp files have been placed in the globl-texture folder.

so... in the end, all the files in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global\Texture should all be .bmp files?

Correct
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IndependenceFAN
post Sep 29 2006, 06:10 AM

QUOTE (chris627 @ Sep 29 2006, 12:06 AM)
QUOTE (IndependenceFAN @ Sep 28 2006, 09:03 PM)
QUOTE (chris627 @ Sep 28 2006, 04:49 PM)
QUOTE (suraj @ Sep 28 2006, 04:39 PM)
umm should we delete all the dds files that we converted?

Just move them to a different folder. I deleted them since I have no use for them anymore. You can delete them if you want since you won't need them anymore after the bmp files have been placed in the globl-texture folder.

so... in the end, all the files in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global\Texture should all be .bmp files?

Correct

k thanx... i really appreciate the help. smile.gif btw, what if i like changed the files to .jpeg? wouldn't that save even more space?? unsure.gif
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mickezzz
post Oct 3 2006, 10:14 AM

Can we speed-up also some other textures by converting them? ground, sky, house, textures?

Ediy: I see already this are the only bsd files.. sorry

This post has been edited by mickezzz: Oct 3 2006, 10:16 AM
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Luke D
post Oct 4 2006, 06:11 PM

After i converted the dds files to bmp the autogen trees are upside down, what did i do wrong.
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Chris
post Oct 4 2006, 06:13 PM

QUOTE (Luke D @ Oct 4 2006, 06:11 PM)
After i converted the dds files to bmp the autogen trees are upside down, what did i do wrong.

laugh.gif Don't know about that.
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suraj
post Oct 4 2006, 06:31 PM

QUOTE (Luke D @ Oct 4 2006, 06:11 PM)
After i converted the dds files to bmp the autogen trees are upside down, what did i do wrong.

got that same problem sad.gif
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cyvr
post Oct 6 2006, 01:24 AM

nice work chris, if i can upload the textures (no legal issues) i'll upload them.
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Toireht
post Oct 7 2006, 09:18 AM

Thanks for the tutorial OP. It seemed to smooth my frames out and hopefully when my new processor comes it will smooth them out even more. My big problem right now is my terrain textures take forever to update and a lot of the times I'm flying over very blurry terrains
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Andydigital
post Oct 9 2006, 09:06 AM

So has anyone figured out the upside down textures yet then? This needs sorting because the framerate increase with bmps instead of dds is very good.

I've tried comparing the DDS and BMP and they are both the same way up (well upside down actually) but the BMP's show as upside down, and DDS the correct way up in game. Whats going on?

This post has been edited by Andydigital: Oct 9 2006, 09:09 AM
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Gypsy Baron
post Oct 9 2006, 03:27 PM

QUOTE (Andydigital @ Oct 9 2006, 09:06 AM)
So has anyone figured out the upside down textures yet then? This needs sorting because the framerate increase with bmps instead of dds is very good.

I've tried comparing the DDS and BMP and they are both the same way up (well upside down actually) but the BMP's show as upside down, and DDS the correct way up in game. Whats going on?

Apparently, as I read in a post over at Avsim, the DDS textures ARE inverted from
the orientation of the DXT1a BMP textures.

To correct the upside down textures you must convert the BMP textures
BACK to DDS format for use in FSX after you do the first conversion.

This is 2nd hand info but comes from a very reliable source...Fr. Bill.

Paul
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Andydigital
post Oct 9 2006, 04:28 PM

I thought the whole point of the exercise was to convert them to BMP's because they improve the frame rate, i.e. the bmp's are uncompressed and hence quicker to process.
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